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Set the environment variable MAYAMODULEPATH to point to the location of the mtoa.mod file (for example, serverarnoldmtoa2017). Set the environment variable MAYARENDERDESCPATH to point to the location of the arnoldRenderer.xml file (by default, serverarnoldmtoa2017).This step is necessary if you want to do any batch rendering with Arnold.
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Title: Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx
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Info: Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya?s standard interface. MtoA is now shipping with the Arnold 5.0 core.
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Features Seamless integration with Maya shapes, cameras, lights and shaders. Image Based Lighting support, including a state of the art physical sky. Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. Support for volume rendering with Maya Fluids. Support for Maya Hair and nHair. Particles and nParticles support, including particle instancer. Defer the creation of geometry at render time with the Stand-in placeholder nodes. Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). XGen integration. Texturable geometric lights. Deep EXR. Rendering of curves.